local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
main_id = 2003
L0_1 = {}
L1_1 = 200305
L2_1 = 200301
L3_1 = 200302
L4_1 = 200303
L5_1 = 200304
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["200301"] = L1_1
L1_1 = {}
L0_1["200302"] = L1_1
L1_1 = {}
L0_1["200303"] = L1_1
L1_1 = {}
L0_1["200304"] = L1_1
L1_1 = {}
L0_1["200305"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1033
L3_1.alias = "Npc1033"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q2003tuoma"
L3_1.scene_id = 1060
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3009
L4_1.alias = "Npc3009"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q2003neta"
L4_1.scene_id = 1060
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1005
L5_1.alias = "Paimon"
L5_1.script = "Actor/Quest/Q352/Paimon"
L5_1.pos = "Q2003paimon"
L5_1.scene_id = 1060
L5_1.room_id = 1
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["200301"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1033
L3_1.alias = "Npc1033"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q200302tuoma"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1005
L4_1.alias = "Paimon"
L4_1.script = "Actor/Quest/Q352/Paimon"
L4_1.pos = "Q200302paimon"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["200302"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12021
L3_1.alias = "Npc12021"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q200302task"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["200303"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1013
L3_1.alias = "Npc1013"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q2004shenli"
L3_1.scene_id = 1061
L3_1.room_id = 1
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["200304"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3010
L3_1.alias = "Npc3010"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q200301trigger"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["200305"] = L1_1
quest_data = L0_1
